Microsoft’s Albert Penello addresses Xbox One naysayers, stands by system’s features




Albert-Penello

Yesterday, Microsoft released a product overview video detailing some of the Xbox One’s features. Not too much of a shock, some folks examined the video and called some of its claims into question.

Quickly doing damage control, Xbox director of product planning, Albert Penello took to NeoGAF reaffirming some of the video’s statements.

So one of the requirements I had for doing this video is I wanted to speak accurately and factually. I’m not sure how you can say there was marketing spin in this. I wanted to tie all of this back to actual features. I talked about the tangible benefits of “the cloud”: Save games, roaming profiles, content re-download. I talked about the future-stated benefits of cloud rendering, and never made any outrageous claims about it. When I talked about Smartglass, I talked about real features, and game implementation. I’m not sure you could claim any of these as being speculative or sensationalist. Also to be clear. One of the benefits of publishing games on Xbox One – ALL game developers get Dedicated Servers, Cloud Processing, and “storage” (for save games) free. If you want to do dedicated servers on other platforms, you have to prop them yourself. But on Xbox One, while developers can choose to use their own methods, we make it available to everyone. There should be no confusion on this point. We do not charge developers for Dedicated Servers.

During the video, Penello stated that “Kinect is really the thing that makes every Xbox your Xbox.” The Microsoft exec did add some clarity to how the Xbox One’s motion sensor will handle information.

The only literal part of this statement is that it’s literally wrong. All the processing for your personal Kinect ID is done locally. If you want to have your biometric log-in done on another console, you have to log-in and have the Kinect recognize you there. And between the HD camera and the IR sensor, it’s nearly flawless (in my house anyway). I sit 8 feet away from my TV, at an angle, and sign-in works every time.

So, if you want your friend’s Xbox to recognize your face and automatically sign you in, you’ll have to let their Kinect sensor perform an image scan.

Written by: Manuel

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