Following yesterday’s surprise announcement that the Xbox One will now be sold without Kinect, Microsoft has confirmed that it has been in talks with publishers and developers about boosting the console’s graphical capabilities. Company executive Yusuf Mehdi recently told Polygon that discussions are ongoing about how to make it easier for developers to get what they want out of the hardware.
“We are in discussions with our game publishers about what we might do in this space and we will have more to talk about soon.”
Now that 10% of the console’s GPU is reserved wholly for optional hardware, as Digital Foundry has highlighted in the past, makes sense that Microsoft would be working with developers to take this portion of the GPU previously focused on looking for voice commands and gestures and redistribute it elsewhere amongst the system.
Microsoft’s Andrew Goossen previously told the site that plans were in the works for such a move, saying “In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality.”
Since the Xbox One and PS4 launched last November, we’ve frequently seen PS4 versions of multiplatform games achieve higher resolutions and/or framerates than their Xbox counterparts, but seeing as how Microsoft’s policy changes yesterday have brought almost complete parity between it and Sony’s console in every other area, it makes sense the company will try to do the same on this front as soon as possible.
[via, Polygon]